twine 2 sugarcube array
Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. You should virtually never need to use the verbatim HTML markup. Returns whether there are any filled slots. Used to populate the authorial byline area in the UI bar (element ID: story-author). Returns whether fullscreen mode is currently active. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Tip: The player will not be prompted and all unsaved state will be lost. Does not modify the original. Non-generic object types (a.k.a. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Due to how SugarCube stores the state history a few constructs are not supported within story variables. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Story API. The story menu only displays linksspecifically, anything that creates an anchor element (). Note: Note: Wikifies the given content source(s) and appends the result to the target element(s). Determines whether the <