arma 3 increase vehicle speed
If destroyed: Rapidly lose entire fuel supply over several seconds. I've found this out, thanks. I was curious about how fast a player could run forward in a single direction. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Create an account to follow your favorite communities and start taking part in conversations. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm It would only affect top speed which the 3 keys do already. PHYSICS The gunner position exclusively controls all weapon systems remotely on the armed variants. Move the mouse slower. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Love it if you could make it work with the submarines too. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Crew Capacity You cannot "lower" a launcher. Depletion of its integrity will always result in a catastrophic kill. I'd assume in MP execute that locally to the driver. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. November 24, 2016 in Solved. Vehicles: How add from mods and how to change speeds Games. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . All rights reserved. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Notable Traits Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. About the lights, i figure out that is because the option to turn it on only appears at night time. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. That should allow the vehicle speed up until it hits 50km/h. All rights reserved. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Mousewheel up= +10kph Mousewheel down= -10kph. I never noticed it before. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Could anyone help me with 2 things please: You click it and nothing happens or it becames disabled The hatchback speed, the offread speed, the boats speed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Tanks | Arma 3 | Official Website The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. r/arma - I need some help with vehicle acceleration/speed increase You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Weight A guide to graphics settings vs frame rate for Arma 3 in 2021. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. The RCWS turret on armed variants can only survive 40 points of damage before failing. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Could you help me with that, please? Can be slingloaded WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Speeds listed are forward movement speeds only. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. marvinzih: do you knew how to fix it, please? Articles containing unused/removed content. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A For those insertions where surprise is key, deploy the SDV and approach the target from below. Note the Commander's terminal located on the left behind the driver's seat. OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. How do you even aim? telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. PROFILE, Terms Yes (all variants) Seats Arma is a very CPU-intensive game, much affected by processor single core performance. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Limit the speed of an AI-driven vehicle or AI person to given value. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. It's measured in meters-per-second. What would be the point of using gears if the vehicle accelerates the same? Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. (You go slightly faster than listed). You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Texas General Knowledge CDL Practice Test - driverresourcecenter.com Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Otherwise, like Yannick said, it does have a max rotation speed. Item capacity Pull the nose down [W] to gain speed and up [S] to lose it. rentcagliari.com Informacin detallada del sitio web y la empresa Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Untested so mileage may vary. There may be other solutions, this is just something I have done for moving a large sub around in the water. Also if using CBA you could use their perFrameHandler instead. This platform update is free for all owners of Arma 3. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 & Momentum, suspension and gravity all play a much bigger Excellent mod! All four of the Strider's wheels are able to resist just 250 points of damage. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Steam Workshop::Vehicle Speed Control - Steam Community Powered by Invision Community. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. edit: Sorry havent looked in the comments that you already found it. Tom_48_97 | Arma 3 scripting, increase gas uptake ARMA 3 is processor clock dependent first (both client- and server-side). Speed limiter and auto-cruise modes for vehicles. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 I'll record a video showing the error with Gun Shop and post here to show what's happening. Secondary armament Info This script was used to get speeds. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Railgun - Wikipedia I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Features A Strider looks over cargo containers at Malden airport. 2. Anyway, thank you for all ur help It helped me a lot. Turret Speed :: Arma 3 General Discussions - Steam Community Another pre-Alpha promotional screenshot displaying the interior of the Strider. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. All trademarks are property of their respective owners in the US and other countries. Espaol - Latinoamrica (Spanish - Latin America). Thank you for help. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. The offroud. Hold [Z] to decrease throttle and lose altitude. Multiply by 3.6 to get KM/H. One of the most significant additions to Arma 3 is the introduction of underwater environments LARV / MRAP From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Everything about the ARMA game series by Bohemia Interactive on reddit! Fly low and fast to the Increasing a vehicles top speed - ARMA 3 - Bohemia Interactive Forums 4000 mass The introduction of a new PhysX-powered physics model has resulted in the most detailed Scrolling slower (or in smaller increments) should improve turn speed a bit. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. . arrow-left By Game updates, videos, pictures, discussions, help, and more. You cannot go prone with a launcher. Hold [Left Shift] to increase throttle and gain altitude. Type The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. ArmA 3 Vehicles | Armed Assault Wiki | Fandom Faction Maintaining a constant speed up till now is annoying at best. M8 Armored Gun System - Wikipedia So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. The driver can operate the vehicle, turn the lights on and off, and blow the horn. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. To do so, you can create your own templates in the scenario config file. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Promotional screenshot released during the pre-Alpha. This can be provided by nearby houses, or by building tents. Vehicle Acceleration Feedback. - ARMA 3 - BETA DISCUSSION - Bohemia Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. It is incorrectly classified in-game as an MRAP. Only 20% of damage is transferred onto the Strider's "health" pool. You need to sign in or create an account to do that. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. In jets I use 1200 DPI. Use the rudder [Q] and [E] to rotate left/right. So, the first step is ho to change the speed of this vehicles. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Vehicles | Arma 3 | Official Website As often as it's done By using this site, you agree to our Terms of Use. It reduces up to 20% of incoming damage from HE-type munitions. Once all these conditions are met you can enlist fighters to your cause. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? VTOL Guide - Community Flight Guides - FK Gaming OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 It is only visible to you. It have: vItemSpace , licenses[] , price and textures[] . Damage upon the turret will not be shared with the Strider's main "health" pool. Conditions. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. The Strider is based on the real-world "LGS Fennek" LARV. Then look for the file when vehicle are on sell with their classname, price, etc.. That would make it more useful to use the other keys 'Q' and 'W'. Press question mark to learn the rest of the keyboard shortcuts. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Climbing with the highway gear now is painfully slow getting up an off-road incline. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Multiply by 3.6 for km/h. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Destroying all of the Strider's wheels will be needed to immobilise it. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. If you have a related Youtube channel, enter the URL. The first thing that i want is change the speed from normal vehicles, already on Arma 3. While convenient, it broke other vehicle physics in the game. Game engine does not support this feature for air vehicle physics. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. If damaged: Gradually leak 20% of remaining fuel over time. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! In short, vehicles now have a bunch of animation and texture sources you can play with. Was always like it? About the mods, i found the config for the cars, but its in .BIN format. Very useful with HAFM naval units. But what is the best way to do it relative to the direction the vehicle is facing? Striders have base armour values of 200. When it's done How often? Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. (*) Reductions only apply to the explosive component of the munition i.e. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Tandem HEAT explosive charge. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Variants In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. along with them, submersible vehicles such as the SDV. joew The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. I can't find the PBO of the original Arma 3 vehicles. 2- The option to turn on lights on vehicles just disappears =( The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Could you tell me where is it, please? I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Description Description: Sets velocity vector of an object in m/s. The Strider is a four-wheel drive armed reconnaissance vehicle. Here's some data. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. 128 km/h on land12 km/h in water Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Primary armament The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment.